Screenplay on Music

The necessity of failure: Gaming as a metaphor for learning and living

James Dominguez Failure is not just inevitable, but essential. Today, DexX notes a parallel between how we play games and how we live.

Luftrausers: Fly, shoot, die, repeat


James Dominguez Luftrausers, from popular Dutch indie studio Vlambeer, offers intense, bite-sized gaming that keeps you saying "one more game!"

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Adventure Time hits the slopes in a super-addictive mobile game

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James Dominguez Ski Safari Adventure Time landed on iOS and Android just before Christmas, and it's proven to be an addictive delight.

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Your Turn: The threat of disappearing digital games


Screen Play reader Steven Impson "The internet is forever", or so the phrase goes. However, the ephemeral nature of digital data means that some things can be lost, and reader Steven Impson worries about the volatility of...

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Rayman Fiesta Run: Diabolically difficult fun

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James Dominguez Ubisoft's sequel to their mobile device hit Rayman Jungle Run is hair-tearingly difficult but still compulsively addictive.

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Super Mario 3D World: Still fun after all these years

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James Dominguez Nintendo has honed their Mario formula to a fine edge, and while every game is immediately familiar, they still pack in enough new ideas to be worthwhile.

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PlayStation 4: Power and potential

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Jason Hill For the new PlayStation 4, Sony has learned from its mistakes, but we'll have to be patient before we can enjoy the benefits...

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Next-gen showdown: PlayStation 4 vs Xbox One

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James Dominguez Never before have two video game consoles been released so close together. Which one deserves your money more?

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Hands-on with the PlayStation 4

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James Dominguez On sale tomorrow, the PlayStation 4 is a smooth, polished piece of hardware, but some missing features and a lacklustre game library hold it back from perfection.

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PlayStation 4 launch: Knack vs Killzone Shadow Fall


James Dominguez When the PlayStation 4 launches in Australia on Friday, it will have only two disc-based exclusives, Knack and Killzone: Shadow Fall. Read on for DexX's impressions.

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PlayStation 4 launch: Resogun vs Contrast

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James Dominguez On launch day, the PlayStation 4 will have two high profile exclusive download-only games: Resogun and Contrast. How do they compare?

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Xbox One: Only the beginning

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Jason Hill Although there’s no compelling reason to rush to upgrade just yet, Xbox One is a quality machine.

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Hands On: The Xbox One user experience

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James Dominguez The Xbox One has a lot of features that make it feel very different from previous consoles.

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Your Review: Transport Tycoon iOS Edition

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Screen Play reader Jonathon Kaesler Transport Tycoon, the timeless cult favourite of obsessive PC gamers all over the world, has been re-designed for Apple touch devices, and here is Screen Play regular Joka's review.

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Your Turn: A brief history of Sony and the PlayStation

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Screen Play reader Andrew Yoshimura We're having a double-dose of user-submitted articles today, starting with the latest in Andrew Yoshimura's series profiling the major players in video game history.

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Your Review: Year Walk

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Screen Play reader Leigh Martin Reader Leigh Martin has been playing an unusual independently-produced mobile game called Year Walk, and here is his review.

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Indie Review: InFlux


James Dominguez Melbourne made indie puzzle game InFlux has lots of great ideas, but it just never comes together.

Indie Review: Gone Home

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James Dominguez It's certain to re-start the old "not really a game" debate, but Gone Home is a wonderful new achievement in interactive storytelling.

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Indie Review: Crabitron


James Dominguez Control a giant space crab, smash spacecraft, eat aliens. What's not to love about Crabitron? Well, apart from RSI...

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Your Review: Pikmin 3 and the N factor

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Screen Play reader Andrew Masters Prolific Your Turn writer Andrew Masters is back again today with his review of Pikmin 3, the long-awaited sequel on Wii U.

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