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Name the game: Part 54

Date

Zoom in on this story. Explore all there is to know.

Each week Screen Play gives you the chance to test your gaming knowledge.

All you have to do is name the game.

The review below has been excavated from the archives, and could have been published anytime in the past 20 years.

The tricky part is you won’t get the full review straight away. Instead, only parts of the review will be initially published, with more details following throughout the day.

Here is today's challenge...

 

Australia's own Beam Software has shown its class with this great Command and Conquer-style wargame.

It contains frantic battles and a good dose of humour. It also has many great features lacking in the all-conquering king of this genre, Red Alert.

The game is set in a post-apocalyptic Australia where battles are fought between the remaining humans and the mutants.

Each mission has a different objective, but in most you must build up your command base, mining for oil to raise money, while carrying out the mission objectives by directing your various troops around the landscape.

You see the battlefield from an overhead view, and controlling your troops is as simple as clicking on them and sending them on their way. Action is in real-time rather than turn-based, so you must make frantic, split-second decisions.

There are 15 different missions for each side, plus 10 extra maps for multi-player games. There's good variety to the missions, although Red Alert still has the edge with its indoor levels.

While multi-player battles are always the most fun, the one player game is superb thanks to excellent artificial intelligence. The computer never attacks the same way twice, is always ruthless, and provides an alarmingly human intelligence at times.

Another strength is the wide variety of unit types available. The mutants have some wonderful toys, including acid-shooting scorpions and missile-wielding elephants.

You can also upgrade buildings - a great feature that allows you to expand the variety of units you can manufacture during a mission.

The game runs under DOS, yet features superb Super VGA visuals. The landscapes are beautifully drawn, and the explosions are enormous.

Other great touches include veteran units, fast scrolling via the right mouse button, the ability to order more than one unit from a factory at a time, and the amusing mission briefings.

The game manages to put a unique stamp on a much-loved genre. It's top fun.

 

twitter Screen Play is on Twitter: @screenplayblog

 

23 comments so far

  • Imagine: Teacher?
    Imagine: Fashion designer?
    Imagine: Babies?

    dammit, my name the game streak ends at 1.

    Commenter
    beatdan
    Date and time
    April 27, 2012, 8:42AM
    • Is it Acid-Scorpion-Missile-Elephant? No? Oh well...

      Commenter
      Dr Charlesworth
      Date and time
      April 27, 2012, 8:53AM
      • I would play that game.

        Kind of sounds like a mutated variant of rock-paper-scissors.

        Commenter
        Swordfactor
        Date and time
        April 27, 2012, 9:13AM
    • Damn it... I know this one... *racks brain*

      Come on brain! Retrieve data!

      Commenter
      DexX
      Location
      MCDexX on XBL, PSN, Steam, and iOS GameCentre
      Date and time
      April 27, 2012, 8:58AM
      • Those who use Google to work out Friday Name-the-game won't go to gaming heaven, by the way. They'll go to gamer hell and be stuck playing with N-Gages and Virtual Boys for eternity.

        Commenter
        DexX
        Location
        MCDexX on XBL, PSN, Steam, and iOS GameCentre
        Date and time
        April 27, 2012, 9:01AM
        • Playing Superman 64?

          Commenter
          beatdan
          Date and time
          April 27, 2012, 9:15AM
        • Don't forget the Sega Dreamcast!

          Commenter
          ZeroZeroOne
          Location
          Syd
          Date and time
          April 27, 2012, 9:22AM
        • I only use it when I don't know the clues and often the games I have never heard of or played. Even the first clue doesn't help me at all.

          Commenter
          Joka
          Date and time
          April 27, 2012, 9:29AM
      • Krush Kill Destroy (I think that was the name or the unit's chanted it) - It was a RTS game that was developed locally? I'd say 1997 or 1998.

        Commenter
        Knotpossilbe
        Date and time
        April 27, 2012, 9:10AM
        • Damnit Knot! Pipped me by 4 minutes!
          But I think 97-98 might be a bit late. By then Red Alert had several expansion packs, didn't it?

          Commenter
          Lucid Fugue
          Location
          Melbourne
          Date and time
          April 27, 2012, 11:21AM

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