Criticising the untouchables
Yesterday's holiday provided not only an opportunity to pay tribute to our diggers, but also for Screen Play to catch up on some reading.
Thumbing through some recent copies of Edge Magazine, I was drawn to an interesting two-part feature called The Untouchables.
Edge had asked some notable figures to dare to point of the flaws of games that they believe had been put on such a high pedestal that they were immune to criticism.
The games chosen for analysis were Half-Life 2, Rez, Grim Fandango, Resident Evil 4, Halo: Combat Evolved and Super Mario Galaxy - classic games that have not only thrilled countless players but also proved to be hugely inspiring to other developers.
Half-Life 2 was criticised for inconsistency and for having unbalanced weaponry, while problems identified with Rez included the shooting mechanics, camera control and enemy choreography.
Classic LucasArts adventure Grim Fandango was criticised for an inconsistent and annoying interface, a slow opening and disjointed sequences, while the original Halo was attacked for that tedious Library level and having too much repetition to artificially pad out the length.
Resident Evil 4 was criticised more for its silly plot than for still clinging to some of the tired staples of the survival horror genre, while Super Mario Galaxy's flaws were said to include its dreary tutorial-style introduction, repetitive boss battles and frustrating racing stages.
Today I'm keen to hear your thoughts on some of the flaws that beset the brilliant games that Edge featured.
I'm also keen to hear about other games that you feel have escaped widespread criticism in areas that they were generally perceived to excel at.
Possible nominations might include Shadow of the Colossus, Mario 64, The Legend of Zelda: Ocarina of Time, World of Warcraft, Super Metroid, Grand Theft Auto III, BioShock, Uncharted 2: Among Thieves and Portal.
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