Each week Screen Play gives you the chance to test your gaming knowledge.

All you have to do is name the game.

The review below has been excavated from the archives, and could have been published anytime in the past 20 years.

The tricky part is you won’t get the full review straight away. Instead, only parts of the review will be initially published, with more details following throughout the day.

Here is today's challenge...

 

The game that everyone has been talking about has finally arrived. And if you want something to show off the graphics and sound capabilities of your new PC, this game is the ticket. You'll be left agape at the clarity and incredible detail of the locations and characters, and the way the music blends in with the action adds to the game's atmosphere immensely.

Once you get the first taste of the visuals you'll be eager to get straight into the game, and the designers have accommodated. You can select a help mode, point to any item on your control panel, and in speech a sexy voice will tell you everything you need to know.

The action starts in the year 2315. Mankind has just made two incredible advances - the first contact with aliens and the invention of a time machine. However with new time travelling abilities comes the realisation that the present can be altered by changing the past. This is not something the politicians of the day want - Paul Keating could find himself collecting garbage instead of speaking it!

A project is established to hide the time machine and make sure the past is not interfered with. Part of the project is also keeping a historical log compiling news articles and historical accounts chronicling all known history. Every day, two new historical logs are pressed, one is kept at a security annex and the other is sent 200 million years back into the past.

At the start of the game you must go back to prehistoric times to fetch the log. Upon returning to the present, you discover "rips" in time where important historical events have been altered. It is up to you, Agent 5, to restore the proper course of history.

Wherever you go you must be careful not to leave anything behind, not to make contact with anyone or take important objects that could further alter the past.

One of the missions is to save the life of a scientist about to appeal to the world to make friendly contact with approaching aliens. But when you first arrive at the World Science Centre to save the scientist you get drugged by a poisoned dart.

In the doctor's lab, you must analyse the dart and build and synthesise an antidote before it's too late. This involves solving simple picture puzzles. After finding the antidote, you must avoid the security guards and stop the villain from killing the doctor.

As Agent 5, you wear a Biotech Interface over one eye, which makes you look like a computerised pirate and helps your quest immeasurably. The interface allows instant access to information regarding your welfare, inventory, location, date and time, and gives warnings and messages.

The game is not too difficult, but unfortunately progress is often frustrated by slow-downs and problems with the game's engine. You might have to do a lot of playing around with your configuration files before you can start playing the game. I was disappointed to experience many hangs and slow-downs.

The game is an incredible sight and sound experience. But because of its minor problems, it's not quite the game that will transport you into the future of computer games. Instead, it just whets your appetite for more.

 

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