You're locked in a room.
You have 60 minutes to escape.
The clock is ticking.
This is the premise of Riddle Room, which could become Canberra's first real-life, interactive room escape game.
Despite posing many challenges for those who dare attempt them, the concept of room escape games are simple: participants are locked in a room and required to complete a variety of sophisticated puzzles, ranging from manipulating sound and hunting down objects to completing mathematical equations and opening combination locks.
The whole experience is strangely addictive, as Chris Krajacic, Jesse Mount and Siobhan Hynes discovered. It took one round at the Sydney escape room Escapism to persuade the trio to start developing their own escape room in the ACT.
"They're challenging, exciting and the whole experience is completely unique to any other activity people would normally do," Ms Hynes said.
"We wanted to bring this amazing experience to Canberra because it could really take off."
Adapted from a computer game simulation, the real-life game originated in Hungary, where there are now 30 in the capital alone, and has since become a burgeoning global activity throughout countries including America, Switzerland, Thailand, Japan and China.
The first Australian escape room began in a Melbourne backyard in March last year before the trend made its way to Sydney. Both cities now boast up to six of the interactive rooms.
Participants might be expected to escape a prison cell, solve a horrific murder or safely forge their way through a vampire-infested castle.
The young trio have set-up a Riddle Room prototype in Mr Krajacic's garage while they attempt to raise funds via Kickstarter to establish a more permanent residence.
Despite its temporary location, Riddle Room's "Nightmare Room" weaves a thrilling and complex plot, that involves participant's entering into someone's subconscious in attempts to free them from a recurring bad dream.
"For Riddle Room we really want to focus on the story and making sure there's an engaging sub-plot," Mr Krajacic said.
"If we get it right, it can feel as though participants are part of a computer game."
According to Ms Hynes, the game offers something for everyone with its diverse range of problem solving tasks and exercises that aim to test people's logic, instincts and creativity.
"There are math equations, word puzzles, physical tasks and problems that require thinking creatively," she said. "It requires a lot of teamwork and forces people to communicate with one another."
The Kickstarter campaign for Riddle Room aims for a target of $30,000 that would go towards securing a permanent Mitchell location, creating problem solving tasks and building authentic scenarios to create a completely immersive experience.
Go to www.riddleroom.com.au to find out more.